We have been working with 3D artist, Scott McLellan, who recently approached us for assistance with printing his designs.
First and foremost, Scott is a character modeller. But he also produces game assets for Solus. For those of us that don’t know, a gaming asset is the elements that make up a game: the artwork, the sound effects and dialogue, for example.
After doing some research on 3D printing companies, Scott found us (woo hoo!) and we discussed his project. What better way to show that you are an innovative designer and artist than to have your designs 3D printed using arguably the most exciting technology of the future?
When Scott first brought the stl files into the office, our designer Alex realised that the models were too densely meshed and detailed for the slicer software to compute efficiently. The consequence? The software was becoming unresponsive or resulting in a very large print time.
So how did we resolve the problem?
We reduced the mesh count in a way that still preserved the original detail. We have printed two models so far, with the hope of producing more in the future. Here is one of Scott’s 3D artist monsters as a 3D print out:
Scott’s objective is twofold. First, he would like to create a character line that would be purchased by painters and model enthusiasts. Secondly, a visual representation that a customer can hold in their hands conveys the details of the designs that Scott can create.
Are you a 3D artist who would like to add 3D printed models to your portfolio? Please get in touch and we can discuss your project.